![]() Photoshop is the only program I will include that costs money because many people have it for their job and such. Tile Studio as said in the name is more focused on making tiles for pixel art in games which is definitely a big part of making a Lisa game. Paint.Net is pretty similar to other pixel art "paint" programs but quite a lot more easy to use and intuitive, I recommend checking most of these out just to see what is preferred. MS Paint is another program that may look primitive but is used by lots of game developers and artists who find that it works very well with their work ethic ( World of Horror).Īnother program is Grafx2 which is very traditional and uses layering concepts from photoshop and such and implements them into pixel art. Some other programs I used which Graphics Gale is less user friendly but still a good program for making sprite sheets and such. All the programs I am about to recommend are free to use or freeware so that is not something that anyone has to worry about when starting pixel art. The tool I personally used most was Aseprite because I found it the most intuitive but everyone has different preferences. There are many programs that can be used for pixel art which is the specific style and niche that the game I made fulfilled but this is optional anyone can pick any sort of graphics that they want. The engine is relatively expensive when it is not on sale so I recommend buying the engine on sale if you can. This tutorial is for this specific version of RPG Maker and for this specific niche of games in RPG Maker VX Ace so this tutorial will not be able to teach the use of RPG Maker traditionally. Since working solo is a lot more effort it is also essential to understand what skills need to be learned throughout the process such as art or coding. When doing this sort of project solo I would recommended having a schedule of every goal so that steady progress can be chipped away at in this long arduous process. (Left picture is my project, right picture is LISA: The Painful)Īn important part of making a Lisa game or any game for that matter is having a clear vision of what the project is supposed to be. Because making a game is such a involved process with tons and tons of creative freedom my instructable will not be as cut and dry as most others. This instructable is meant for people who want to make a project that looks similar to the one above. However, regardless I intend to provide resources that will help with the design process regardless of what you choose to do. Even though it is possible and many developers (Especially Lisa game developers) have done solo game dev (including me) I do not recommend doing this process solo. ![]() This will go over a variety of topics and ways to work on a project like this. This tutorial is designed to help people who intend to make Lisa-Styled RPG Maker games like me. Berbawy's Principles of Engineering class which can be learned about at this link All screenshots or drawings in this instructable are either made by or shot by me. Oh yeah, and you can get help from places like these forums and other community websites/YouTube channels/tutorials.Before I start this I would like to thank everyone who helped me with this process, meaning my family and my engineering teacher Ms. If you want to rewrite those it gets a bit trickier (may want to alias), but should still be doable. For those you don't get the full code listing, but you get the parameter lists and outputs, which in most cases is good enough. The RGSS section lists the classes and methods specific to RPG Maker (a separate list from what you see in the script editor), and anytime you see (RGSS) after something, it means that it either is something RGSS has added or changed the behavior of from 'standard' Ruby. The rest of the stuff you need is listed under RGSS Manual. Third is the help file: Go to the Contents tab: "Reference Material", the last 'choice' under RPG Maker VX Ace gives a lot of good definitions - particularly regarding parameters. I also find it easier to write notes and ideas on another piece of paper while I'm reading from the binder - but I'm old school. I printed them all out and keep them in a binder where I highlighted different things (method names in one color, classes in another, etc.) so I can read them when I'm away from my computer. ![]() All the scripts listed in the left pane are fully spelled out, and commented pretty well. Second, is the script library that comes up when you press F11. ![]() You can't use all of it, but RGSS3 is a subset of it, so you have to learn the syntax and best practices and OO design and all that if you want to be able to write solid code. There are two sources of information for scripts that come with Ace (well, three): First, is learning the Ruby language. ![]()
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